namespace RxjhServer
{
	public class 气功属性
	{
		private double _刀_力劈华山;

		private double _连打几率;

		private double _致命一击几率;

		private double _反伤几率;

		private double _破甲几率;

		private double _武功致命几率;

		private double _刀_暗影绝杀;

		private double _刀_群攻威力;

		private double _剑_长虹贯日;

		private double _剑_百变神行;

		private double _剑_护身罡气;

		private double _剑_移花接木;

		private double _剑_回柳身法;

		private double _剑_怒海狂澜;

		private double _剑_冲冠一怒;

		private double _剑_无坚不摧;

		private double _枪_运气疗伤;

		private double _枪_灵甲护身;

		private double _枪_乾坤挪移;

		private double _枪_狂神降世;

		private double _枪_转攻为守;

		private double _枪_末日狂舞;

		private double _弓_锐利之箭;

		private double _弓_凝神聚气;

		private double _弓_无明暗矢;

		private double _弓_致命绝杀;

		private double _弓_流星三矢;

		private double _弓_心神凝聚;

		private double _医_运气疗心;

		private double _医_运气行心;

		private double _医_长攻击力;

		private double _医_妙手回春;

		private double _医_吸星大法;

		private double _医_神农仙术;

		private double _医_万物回春;

		private double _医_九天真气;

		private double _医_天佑之气;

		public double 刀_力劈华山
		{
			get
			{
				return _刀_力劈华山;
			}
			set
			{
				_刀_力劈华山 = value;
			}
		}

		public double 连打几率
		{
			get
			{
				return _连打几率;
			}
			set
			{
				_连打几率 = value;
			}
		}

		public double 致命一击几率
		{
			get
			{
				return _致命一击几率;
			}
			set
			{
				_致命一击几率 = value;
			}
		}

		public double 反伤几率
		{
			get
			{
				return _反伤几率;
			}
			set
			{
				_反伤几率 = value;
			}
		}

		public double 破甲几率
		{
			get
			{
				return _破甲几率;
			}
			set
			{
				_破甲几率 = value;
			}
		}

		public double 武功致命几率
		{
			get
			{
				return _武功致命几率;
			}
			set
			{
				_武功致命几率 = value;
			}
		}

		public double 刀_暗影绝杀
		{
			get
			{
				return _刀_暗影绝杀;
			}
			set
			{
				_刀_暗影绝杀 = value;
			}
		}

		public double 刀_群攻威力
		{
			get
			{
				return _刀_群攻威力;
			}
			set
			{
				_刀_群攻威力 = value;
			}
		}

		public double 剑_长虹贯日
		{
			get
			{
				return _剑_长虹贯日;
			}
			set
			{
				_剑_长虹贯日 = value;
			}
		}

		public double 剑_百变神行
		{
			get
			{
				return _剑_百变神行;
			}
			set
			{
				_剑_百变神行 = value;
			}
		}

		public double 剑_护身罡气
		{
			get
			{
				return _剑_护身罡气;
			}
			set
			{
				_剑_护身罡气 = value;
			}
		}

		public double 剑_移花接木
		{
			get
			{
				return _剑_移花接木;
			}
			set
			{
				_剑_移花接木 = value;
			}
		}

		public double 剑_回柳身法
		{
			get
			{
				return _剑_回柳身法;
			}
			set
			{
				_剑_回柳身法 = value;
			}
		}

		public double 剑_怒海狂澜
		{
			get
			{
				return _剑_怒海狂澜;
			}
			set
			{
				_剑_怒海狂澜 = value;
			}
		}

		public double 剑_冲冠一怒
		{
			get
			{
				return _剑_冲冠一怒;
			}
			set
			{
				_剑_冲冠一怒 = value;
			}
		}

		public double 剑_无坚不摧
		{
			get
			{
				return _剑_无坚不摧;
			}
			set
			{
				_剑_无坚不摧 = value;
			}
		}

		public double 枪_运气疗伤
		{
			get
			{
				return _枪_运气疗伤;
			}
			set
			{
				_枪_运气疗伤 = value;
			}
		}

		public double 枪_灵甲护身
		{
			get
			{
				return _枪_灵甲护身;
			}
			set
			{
				_枪_灵甲护身 = value;
			}
		}

		public double 枪_乾坤挪移
		{
			get
			{
				return _枪_乾坤挪移;
			}
			set
			{
				_枪_乾坤挪移 = value;
			}
		}

		public double 枪_狂神降世
		{
			get
			{
				return _枪_狂神降世;
			}
			set
			{
				_枪_狂神降世 = value;
			}
		}

		public double 枪_转攻为守
		{
			get
			{
				return _枪_转攻为守;
			}
			set
			{
				_枪_转攻为守 = value;
			}
		}

		public double 枪_末日狂舞
		{
			get
			{
				return _枪_末日狂舞;
			}
			set
			{
				_枪_末日狂舞 = value;
			}
		}

		public double 弓_锐利之箭
		{
			get
			{
				return _弓_锐利之箭;
			}
			set
			{
				_弓_锐利之箭 = value;
			}
		}

		public double 弓_凝神聚气
		{
			get
			{
				return _弓_凝神聚气;
			}
			set
			{
				_弓_凝神聚气 = value;
			}
		}

		public double 弓_无明暗矢
		{
			get
			{
				return _弓_无明暗矢;
			}
			set
			{
				_弓_无明暗矢 = value;
			}
		}

		public double 弓_致命绝杀
		{
			get
			{
				return _弓_致命绝杀;
			}
			set
			{
				_弓_致命绝杀 = value;
			}
		}

		public double 弓_流星三矢
		{
			get
			{
				return _弓_流星三矢;
			}
			set
			{
				_弓_流星三矢 = value;
			}
		}

		public double 弓_心神凝聚
		{
			get
			{
				return _弓_心神凝聚;
			}
			set
			{
				_弓_心神凝聚 = value;
			}
		}

		public double 医_运气疗心
		{
			get
			{
				return _医_运气疗心;
			}
			set
			{
				_医_运气疗心 = value;
			}
		}

		public double 医_运气行心
		{
			get
			{
				return _医_运气行心;
			}
			set
			{
				_医_运气行心 = value;
			}
		}

		public double 医_长攻击力
		{
			get
			{
				return _医_长攻击力;
			}
			set
			{
				_医_长攻击力 = value;
			}
		}

		public double 医_妙手回春
		{
			get
			{
				return _医_妙手回春;
			}
			set
			{
				_医_妙手回春 = value;
			}
		}

		public double 医_吸星大法
		{
			get
			{
				return _医_吸星大法;
			}
			set
			{
				_医_吸星大法 = value;
			}
		}

		public double 医_神农仙术
		{
			get
			{
				return _医_神农仙术;
			}
			set
			{
				_医_神农仙术 = value;
			}
		}

		public double 医_万物回春
		{
			get
			{
				return _医_万物回春;
			}
			set
			{
				_医_万物回春 = value;
			}
		}

		public double 医_九天真气
		{
			get
			{
				return _医_九天真气;
			}
			set
			{
				_医_九天真气 = value;
			}
		}

		public double 医_天佑之气
		{
			get
			{
				return _医_天佑之气;
			}
			set
			{
				_医_天佑之气 = value;
			}
		}
	}
}
